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01-10-2017, 05:23 AM #11
Comments posted in plain text are my own, comments posted as a moderator will be posted in blue.
- Join Date
- Mar 2016
- Illinois, USA
01-10-2017, 10:41 PM #12
I'll give your theory a try, and see what happens too. I'd love to add SteamVR support.
01-20-2017, 09:19 PM #13
Aquila is due to appear in the Gallery Apps section on the Oculus Store on the 25th January for the huge sum of US$5.99 ... of course I will still be adding to it after then.
I'm rather happy!
Last edited by Rakku; 01-20-2017 at 09:39 PM.
01-24-2017, 10:48 PM #14
02-07-2017, 01:35 AM #15
New demo just uploaded! http://www.aquila-bfs.com/download/
I've made a few changes on the top post. Thank you!
Last edited by Rakku; 02-07-2017 at 06:10 PM.
02-20-2017, 12:29 AM #16
I've just uploaded a new version to the Store. It should show as 0.88, dated 19th February.
- Expanded Xbox controller tutorial, which covers basic flight, controls, view selections, in-flight menu, and a brief thermal soaring scenario.
- Selectable VR views between 'behind the eyes', on the birds back, and a chase view.* This is with the LH shoulder button on the Xbox controller, or A on the RH touch controller.
- In Easy mode, you get a bullseye to show you the good spot in a thermal.
- Start in the air, and 'miracle' height options.* Miracle height works on the ground, and is when you hold 'Y' on the touch or Xbox controller for 2 seconds.
Time to go to sleep...
03-13-2017, 06:39 AM #17
- Join Date
- Mar 2017
first off: relaxing game once you get the hang of it. Couple of points (I am willing to accept that all are related to me not reading something.)
1: When playing on the HTC With controllers, I could not get the main menu to come up at all, once I was in the game, that was that: the only way I could find to exit or restart was to call up the system menu and exit the game.
2: The only button on either control that did anything was the D-Pad up on the left hand (flap wings) and the Menu Button on the right hand which centered the view, is that correct? This meant I was missing, Free look, View change etc.
3: I could not "free look". when I looked around, I moved as well; not stunningly annoying, but with the Steam Pad controller I could look around.
4: Funnily enough, the D-Pad on the right worked when I was on the ground and let me walk around.
With the Steam controller it was a different story and very enjoyable once I realised I was a bird and did NOT have a Turbine engine.. Everything was nice and smooth in the graphics (GTX 1070) with no chopping at all that I noticed.
The only thing that bugged me was that when I didn't look directly, almost vertically, up whilst flying, I would dive to the floor quite quickly. I tried centering the view and all sorts, but no luck. I will try again tonight, had to do a lot of house repairs at the weekend so I did not have much time.
03-13-2017, 11:04 PM #18
Anyway if you could check the version and control method, that will let me think about things.
All the best;
03-14-2017, 07:24 AM #19
- Join Date
- Mar 2017
I had the headset steering on. I like that. What I meant was that when I played with a steam controller (xbox thing) I could press a button and free look. On the controller that wasn't the case. No Code Bug
I would assume it is all related to the VIVE handsets not being recognized properly. I will check tonight which Version it is and let you know.
03-14-2017, 05:23 PM #20
I think that's the issue. If you try motion control and gamepad, hopefully they'll work.
BTW: The Escape key quits to the main menu too.
Last edited by Rakku; 03-14-2017 at 06:38 PM.