Results 1 to 5 of 5
  1. #1

    Which mobile platform will thrive?

    Which mobile VR platform do you feel most of the developers will be targeting? Will it be Daydream, Cardboard, GearVR or something else?

    At some point in time one of them will win out.

  2. #2
    Junior Member
    Join Date
    Jan 2017
    Posts
    17
    Quote Originally Posted by PantsonHead View Post
    At some point in time one of them will win out.
    Not specifically. Xbox and Playstation are still going pretty strongly against one another. Not sure the market-share numbers, but I don't think there's a decisive victory in that field right now.

    • GearVR: it's life will really depend on the success of the next round of Samsung phones
    • Cardboard: will *slowly* fade as more and more phones support more complex VR systems (like Daydream)
    • Daydream: like Android itself - being an open technology - will be a big hit in time

  3. #3
    Daydream will be the one that takes off eventually. It will cover the most devices, other than Cardboard, but be superior to Cardboard. The only competitor I see in terms of mobile VR will be anything that Apple decides to do, but that's a huge unknown at this point.

  4. #4
    In the near term it will be the GearVR, but in the next 3 years I expect Daydream to be the goto-mobile VR headset.

  5. #5
    Junior Member Eipix's Avatar
    Join Date
    Jan 2017
    Posts
    4
    Quote Originally Posted by PantsonHead View Post
    Which mobile VR platform do you feel most of the developers will be targeting? Will it be Daydream, Cardboard, GearVR or something else?

    At some point in time one of them will win out.
    Form the developer standpoint, it's basically all the same. Right now, everything is pretty much in the air, but it's fair to assume that the developers will choose the platform that manages to establish itself as the dominant force on the market.
    - Google is expected to subsidize the development of its platform in order to conquer the market with the sheer quantity of content;
    - On the other hand, Samsung and its GearVR will try to use the popularity of their phones for their share of the market;
    - Cardboard plays the accessibility card;
    - Steam targets gamers directly through its portal.

    Everyone has a different approach to VR, but it is most likely that the platform with the first few hit games will gain a significant advantage over others.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •